i'm looking for a automation function to control the opacity of pad, trace and userlayer.
Is it possible?
you can use NewColorPattern method to control the color
This can control the color, but not the opacity
My intention is to write a automation skript that switches all trace- and pad-layer to a transparent level.
Automation doesn't have a property for controlling the Opacity in OpenGL mode.
to Mentor Idea site
OK, If you download the AATK_1234 release and in the Flip Chip, bring up the Color Wheel, At the bottom is a Magic 8 ball, if you click on the 8 ball, it will save your design, exit and bring it back up with opacity set on a bunch of stuff. You can look at the code to see how this hidden easter egg works.
Did you look at the Magic 8 ball in AATK Colorwheel?
sorry, i was out of office. I just checked the code, but it's not a easter egg. The function writes the opacity to the GraphicsSettings.hkp.
This is the reason for save and exit, because this file controls the view at startup of expedition.
Unfortunately this is no workaround for me...
thanks for your suggest
That is the only way you can do it today. You just need to do it once and then save the scheme.
Retrieving data ...