I'm trying to rotate a sub-assembly containing several cuboids, a monitor point and a volume region. After rotation, it seems that the absolute coordinates of the objects inside the assembly got interchanged and I have no clue how to get them in the right order again.
I think it's easier to understand if I illustrate my problem:
Here is my assembly before rotation (showing the "location" dialog of a cuboid inside the assembly):
Please notice that e.g. the X-coordinates of the size property are still the same after rotation (although I've re-opened the dialog box).
Is this intended or is it a bug? Is there a way to rotate sub-assemblies without messing their absolute coordinates?
Any help will be appreciated.