I am trying to write a script for expedition that uses motionGfx and events to draw objects on the screen. I want to use it with the snap points on an object when the hoover snap is turned on, but event commands such as
_OnMouseClk(button, flags, dx, dy)
i think only returns the mouse position, not the snap location.
I noticed you can use command like .MotionGfxPutLine(....) with epcbMotionGfxPointType set to epcbMotionGfxPointMoveXY will snap to the snap location, but i don't think there is any way to return that position.
Is there anyway to return the location of the currently highlighted snap point?